Real-Time 3D Scene and Component Code Generation Dataset

#3D scene code generation #component configuration generation #initialization code generation #real-time 3D development #game engine programming #scene automation
Records
7400
Size
0.3GB
Format
JSON
Provider
MOBIUSI INCMOBIUSI INC
Updated
v1.02026-11-05
AI Analysis & Value Prop

This dataset pairs natural-language scene requests with corresponding code for real-time 3D engines, covering scene structure, entity definitions, component attachment, and property initialization. The examples support training models to translate scene descriptions into engine code for tasks such as scene graph construction and component configuration. It is suitable for code supervised fine-tuning, engine development assistance, and model capability evaluation.

Overview

Dataset Insights

Preview

Sample Examples

sample.json
{}

Schema

Technical Specifications

file_namestringFile name
task_typestringPrimary code-generation task represented by the request, such as scene graph construction, component attachment, or property initialization.
engine_namestringName of the real-time 3D simulation engine targeted by the generated code, when specified or identifiable from the request.
request_textstringNatural-language instructions describing the scene structure, entities, components, and desired configuration.
generated_codestringEngine code that constructs the requested scene, attaches components, and initializes their properties.

Trust

Compliance Statement

Authorization Type

Proprietary - Commercial AI Training License (No Redistribution)

Commercial Use

Requires exclusive subscription or authorization contract (monthly or per-invocation charging)

Privacy and Anonymization

No PII, no real company names, simulated scenarios follow industry standards

Compliance System

Compliant with China's Data Security Law / EU GDPR / supports enterprise data access logs

FAQ

Frequently Asked Questions

What does the dataset contain?
It pairs natural-language scene requests with corresponding engine code and includes fields for task type and target engine name. Examples cover scene construction, entity and component configuration, and property initialization.
Which training and evaluation tasks does it support?
It supports code supervised fine-tuning and evaluation of natural-language-to-engine-code generation, scene graph construction, component attachment, and property initialization. Compatibility depends on the target engine, code format, and project environment.
How can I obtain the dataset?
Check the product listing for available access methods, file formats, and delivery details. Contact the data provider to confirm information that is not listed.
What are the licensing terms?
The applicable license and usage restrictions are determined by the product listing or the terms provided by the data provider. Verify the relevant rights and restrictions before commercial training, redistribution, or public model release.

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Cite this Work

@dataset{Mobiusi2026,
  title={Real-Time 3D Scene and Component Code Generation Dataset},
  author={MOBIUSI INC},
  year={2026},
  url={https://www.mobiusi.com/datasets/1bda0a57c240a84429e4f38b498c22a6?dataset_scene_id=19},
  urldate={2026-10-21},
  keywords={3D scene code generation,real-time simulation dataset,engine code data,scene graph construction,component configuration code,code SFT dataset,text-to-code,3D engine development},
  version={1.0}
}

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